2009 | |
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Capturing Multiple Illuminations using Time and Color Multiplexing Bert Dedecker, Jan Kautz, Tom Mertens and Philippe Bekaert CVPR 2009 |
2008 | |
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Gloss and Normal Map Acquisition Using Gray Codes Yannick Francken, Tom Cuypers, Tom Mertens and Philippe Bekaert Sketch at SIGGRAPH Asia 2008 [paper] |
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Light Mixture Estimation for Spatially Varying White Balance Eugene Hsu, Tom Mertens, Sylvain Paris, Shai Avidan and Frédo Durand SIGGRAPH 2008 [paper] [video] |
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Real-Time, All-Frequency Shadows in Dynamic Scenes Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel and Jan Kautz SIGGRAPH 2008 [paper] [video] [slides] |
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High Quality Mesostructure Acquisition Using Specularities Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis and Philippe Bekaert CVPR 2008 [paper] [video] |
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Exponential Shadow Maps Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy Flerackers, Jan Kautz Graphics Interface 2008 [paper] |
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Augmented Panoramic Video Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth and Philippe Bekaert Eurographics 2008 [paper] |
2007 | |
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Exposure Fusion Tom Mertens, Jan Kautz and Frank Van Reeth Pacific Graphics 2007 [paper] [talk (final)] [matlab code] [impact] |
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Self Similarity-Based Compression of Point Clouds, with Application to Ray Tracing Erik Hubo, Tom Mertens, Tom Haber and Philippe Bekaert IEEE/EG Symposium on Point-Based Graphics 2007 [paper] |
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Convolution Shadow Maps Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel and Jan Kautz Eurographics Symposium on Rendering 2007 [paper] [talk] |
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Mesostructure from Specularity Using Coded Illumination Yannick Francken, Tom Mertens, Jo Gielis and Philippe Bekaert Sketch at SIGGRAPH 2007 [paper] [talk] [video] |
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Video Enhancement Using Reference Photographs Cosmin Ancuti, Tom Haber, Tom Mertens and Philippe Bekaert Sketch at SIGGRAPH 2007 [paper] |
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Noise-Free BSSRDF Rendering on the Cheap Anders Langlands and Tom Mertens Poster at SIGGRAPH 2007 [paper] |
2006 | |
The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds Erik Hubo, Tom Mertens, Tom Haber and Philippe Bekaert IEEE Symposium on Interactive Ray Tracing 2006 [paper] [talk] |
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Texture Transfer Using Geometry Correlation Tom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert and Frédo Durand Eurographics Symposium on Rendering 2006 [paper] [talk] [data] [more] |
2005 | |
A Computational Approach to Simulate Subsurface Light Diffusion in Arbitrarily Shaped Objects Tom Haber, Tom Mertens, Philippe Bekaert and Frank Van Reeth Graphics Interface 2005 [paper] [talk] [more] |
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Efficient Rendering of Local Subsurface Scattering Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth and Hans-Peter Seidel Computer Graphics Forum, vol. 24, nr. 1, March 2005 |
2004 | |
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering Tom Mertens, Jan Kautz, Philippe Bekaert and Frank Van Reeth Eurographics Symposium on Rendering 2004 [paper] [talk] [more] |
2003 | |
Efficient Rendering of Local Subsurface Scattering Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth and Hans-Peter Seidel Pacific Graphics 2003 [paper] [talk] [video] [more] |
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Interactive Rendering of Translucent Deformable Objects Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel and Frank Van Reeth Eurographics Symposium on Rendering 2003 [paper] [talk] [more] |
2002 | |
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An Image-Based Radiosity Representation Tom Mertens and Frank Van Reeth Poster at Eurographics 2002 [paper] |